The Bale-Hunt

S2 E06

- fought flying heads (but not talking ones)
- stormed a stable, poorly
- chatted with a demon
- trafficked with it, sent it home



- met dwarf
- sent to clear demon fort


- got to the island
- stay or go debate – stay for now
- check out temple district – norgorber (sp) megachurch located
- looking for Band of Blades

temple district:
- guards have different uniforms than dockside
- lots of symbols and glyphs carved into shops – religious and otherwise (god symbols)
- pay kid for no good info
- visit caeden’s house
- prophet for wolf mother was here, went to dock area and puddles – week or two ago

Merc search:
- found a guide – escort and defend
- taken to the trade district
- found Band of Blades, LLC
- pissed off Band of Blades, LLC
- successful bribe for entry
- meet with lady erideth, not pleased at contact
- agreed to look into the prophecy

Resource gathering:
- headed to Norg’s temple
- ID’d by locals
- chat with priest, told to enroll in Iorium tournament ‘next week’
- search for nefarious types
- stalking woo girls
- lost woo girls
- hiding woo girls?
- secret passage located
- evil woo girls detected
- torture room funtime
- more following woo girls
- hanging out with woo girls in weird underground tavern, possibly in danger, possibly fine
- bonus secret Norg temple found via woo transport
- boring church service turned recruitment drive
- conversion got
- promotion to holy figure!
- need to win tournament, need a sponsor
- wolf mother presence confirmed

- talk to first mate about contact for sponsership, directed to Eldock, dwarf in the coins
- letter of introduction got


- shadowy figure still lurking around, doing sketch things
- awkward dinner with captain
- day 2, more of the same
- slavers attack!
- slavers blow up repeatedly and messily
- kill everyone, get money

Season Two Ep 1

- checked loot, featuring mystery yellow potion
- after much discussion it was decided to travel by boat still to absolom to learn about prophecies
- Ella had bad dreams
- Barth had crazy people wandering in a 9 point star design; he bled one and got the hell out
- boat letter and invite got
- 3 go back to travis inn, find place abandoned aside from people still pacing the pattern and one guy dead on the floor in a pool of blood
-mystery potion is some sort of slow poison?
- got on boat, cramped quarters and puke buckets provided by first mate half elf
- supposed to dine with captain. still gruel?
- john taken away in the night by weird people that cast strange chaotic enchantment on him after stealing his pants, gets more natural armor, tattoos and a head tentacle – weak to cold

Season One Summary
The Adventure Begins

Having lived in Leaton their entire lives, the young Ella Vasol, Bartholomäus Joesph, Versera To’Mosken, and Seryth Resboron found themselves on coal-burning duty on an early fall evening. After the four fell asleep to let the fire burn itself out for the night, they awoke to a startling sight: fire elemental Paracus warning the four of impending danger and the Leidrgarmr prophecy in which they will play a part.

After heading back to Leaton, the party found their hamlet under attack by a pack of werewolves. Their defenders, Lorund and Badgerface, had already been killed and their only option was to flee. Unfortunately for them, they were caught by Holmsteinn Adelista and Rikitsa Kasanen of Wolfsbane.

The Wolfsbane hunters took the imprisoned party members through Sarver on their way to Maheto. But the werewolves had another idea – they ambushed and killed the Wolfsbane hunters and set the party free. On the run for their lives, they ended up in Medbridge. There they found themselves in a war between Merys Almer and Linet Bardolf. While Bartholomäus Joesph had dealings with the Content Not Found: skinsaw-cleric, the other party members assisted the monks of Shelyn tend to the people of Medbridge. After the battle that resulted in the defeat of the North Karam Bandits, the party fled further east.

The next town they encountered was Tooktem, and the party tried to catch their breath. After Bartholomäus Joesph slept with Dimi Harkak and Seryth Resboron took work from dwarven stonecutter Halar Ardar, the party found itself a target of enforcer Groian Fimhig. The party fled, along with Halar Ardar and his husband Frolh Ardar. They ended up at the prophet Blise Lindollvar’s shack and found themselves once again on the run from werewolves.

Halar, Frolh, and Blise sacrificed themselves to hold off the werewolves while the party fled through a cave network; there, they found Dakauz and the Blood Painters clan of orcs. Under the protection of Grotog and Grandmother Faegnis, the party caught their breath before moving on. After the two clan leaders told the party they needed to reconnect with the Blood Painters at some time in the future and Bartholomäus Joesph bonded with Vergu Joesph and Waa Joesph, the group left for the nearby human town of Stratwing.

On the way, the heroes were convinced to join the service of Belid Inerad in investing the goings-on in Stratwing. They investigated Count Tasmos Rorodche and alchemist/counterfeiter Eritlai Duraes, resulting in more local strife. Eritlai ended up fleeing, and Count Rorodche sent the party to investigate why the village of Redmeadow had not been paying its taxes.

Moving south to Redmeadow, they discovered the elf summoner Sierye Haladar, who told the party that she and the people of Redmeadow had been infected with the Green Mold. When Count Rorodche’s troops arrived to burn the town and kill the infected, Sierye killed them and then died of her infection.

The party decided to once again flee. One night several days later, while camping alongside the road, the campsite collapsed and the party found itself in the Ruins of Darniaq. The party defeated the local Bonerot goblins (including wizard Xrozad Bonerot) and freed Ortin Bolerand from captivity, but lost both Waa and Vergu in the process. The party re-investigated the ruins the next day, and discovered the Chamber of Ascension. There, they acquired their mythic paths.

But on leaving, the four party members were ambushed and taken captive by a separate party, comprised of a monk, cavalier, magus, and inquisitor. After a successful escape attempt a few days later down the road, the party escaped and made their way to Wildhurst. Being well-armed, Baron Content Not Found: johann-wildhurst, took notice and summoned the party to aid him in uncovering some secrets of his past. The party ended up fighting more goblins in a burned-out bunker and came out more well-armed for their effort (including having an out-of-body experience wherein they learned their classes). Baron Wildhurst decided to support the party, and had them swear to his service since Belid Inerad was dead.

log 2

- travis naked fights guards, poorly
- ransom demand given, roundaboutly informed that justicar is after us
- plans and schemes, poorly
- started a war between two families
- travis rescued
- manor burned down
- we win, fuck yeah

- demon body comes to town, king gives no fucks
- travis wants the princess
- woman associated with the wolf-mother cult is in town, much fear
- Dad’s in town! Run!


- travis wears bad idea jeans and taunts murder skeletons, poorly
- found lady iditarod’s family tomb
- found the skeleton camping in the tomb, battle ensued
- got a scroll of mystery
- drunken bff baron wildhurst set up a ship for us and swanky crests
- constant abuse of prisoner

(Sun Quest info from historian)
- gates in center of old elven empire of kyonin
- elves retook kyonin, in the north past the forest
- Iadara is likely location
Wine from smugglers is quest item! – brought in from kyonin

- Luthas located in his rich mans home
- travis taken in at swordpoint since luthas is an asshole
- justicar after us still (?)
- luthas is not cool, travis held hostage

log - 12-15

- guide from church to take us through catacombs
- found smugglers, defeated smugglers
- ass kicked by skeletons

- investigated burning of the church and learned about the cult of the Wolf Mother

- entered the service of the Baron Wildhurst
- questioned the cobbler with enthusiasm
- bribed children for info
- found teenage girl responsible for the burning of the church; took her to the Baron, watched her execution by hanging
- traveled to Opara
- sold horses
- located catacombs
- contacted historian about elf city

(rumors of famine connected to wolf mother cult – woman spreading the cult is a cleric or oracle likely)


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